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SIMULATIONS
& VIDEO

RAY TRACING • FEM • GAME AUDIO
*** WHAT DOES A GIANT STRAWBERRY SOUND LIKE *** COMSOL + MATLAB *** FINITE ELEMENT METHOD *** UNREAL ENGINE *** PROJECT ACOUSTICS *** WWISE REFLECT ***

>> PHYSICAL SIMULATIONS

Ray-traced and finite-element acoustic models — recreating the reverb of spaces that shouldn't exist.

INSIDE A GIANT CONCRETE STRAWBERRY

A ray-traced, physically accurate model of a strawberry — recreating what its reverb would actually sound like, computed in COMSOL and MATLAB.

COMSOLMATLABRAY TRACING

INSIDE A GIANT DUMBBELL

Same idea, different impossible object — what it sounds like inside a giant dumbbell, modelled with the finite element method and ray tracing.

FEMRAY TRACING

>> VIDEO GAME AUDIO

Learning real-time game audio and acoustics inside Unreal Engine.

PROJECT ACOUSTICS IN UNREAL

Learning video game audio in Unreal Engine using Microsoft Project Acoustics for baked, physically-based occlusion and reverb.

UNREAL ENGINEPROJECT ACOUSTICS

WWISE REFLECT IN UNREAL

Using Wwise Reflect in Unreal Engine to drive dynamic, geometry-aware early reflections in real time.

UNREAL ENGINEWWISE REFLECT
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