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Click Factory

UI SOUND GENERATOR FOR UNREAL

Design click, tap, pop, snap and confirm sounds in a tab inside the Unreal Editor, then press one button — Click Factory builds them into your open project as SoundCue and MetaSound assets. No samples, no libraries, no leaving the editor.

Click Factory in the Unreal Editor
Infinite UI sounds, generated in the editor.
▶ TRY IT FREEthe browser version — runs in your browser, no install ★ GET THE PLUGINon Fab — the full Unreal version

>> WHAT IT DOES

Open the Click Factory tab, dial in a sound, generate a set of matched variations. IMPORT builds everything into your project in seconds: the takes as SoundWaves, a standard SoundCue that plays a random one per trigger, and a MetaSound with a gain dial. Hook the cue to a button and you are done.

>> WHAT YOU GET

  • One-press import — SoundWaves, a vanilla SoundCue and a MetaSound, straight into the open project.
  • 11 synthesis parameters — duration, pitch, tonality, brightness, resonance, envelope, sweep, layers, double hit, bitcrush, volume.
  • 8 envelope types and 5 sweep modes — snap, pluck, tap, pop, reverse, bounce, gate.
  • Seeded identity — every sound has a seed. Presets reload identical, edits never reroll it.
  • Matched variation sets — x5 or x10 takes with a variation dial from 0% to 100%.
  • Royalty free — what you make is yours.

>> SEE IT

What lands in your project.
What lands in your project.
Matched variation sets, so no two clicks are identical.
Matched variation sets, so no two clicks are identical.
Dial it in, generate, import.
Dial it in, generate, import.

>> THE TECHNICAL BIT

Editor-only. It adds nothing to your packaged game. The sounds it builds are ordinary Unreal assets and ship like any other asset.

Unreal Engine 5.6, 5.7 and 5.8, Windows editor. Each engine version has its own build.

Requires two plugins that ship with Unreal — Python Editor Script Plugin (runs the import) and MetaSound (the asset type it generates). Both are enabled automatically. Nothing third-party to download.

Assets build under /Game/TAA/ClickFactory/YourName/.

>> IF SOMETHING BREAKS

► SEND TO UNREAL does nothing / no assets appear
The import step needs the Python Editor Script Plugin. It ships with Unreal and is normally on by default, but check Edit > Plugins and search for Python. Enable it, restart the editor, try again.
► I cannot find it in the Content Browser
Plugin content is hidden by default. In the Content Browser open Settings and tick Show Plugin Content. The toolbar button and the Tools > Tommy Allen Acoustics menu work whether you do this or not.
► Where did my sounds go?
Into your open project under /Game/TAA/ClickFactory/<YourName>/ — the SoundWaves, a plain SoundCue and a MetaSound Source. If you used DOWNLOAD instead, raw WAVs land in your project's Saved/ folder and the tool prints the exact path.
► The plugin will not enable after install
Each engine version has its own build. Make sure the one you installed matches the engine you are opening — 5.6, 5.7 and 5.8 are separate downloads. Windows editor only.
► The first sound takes ages to play, or I have to click twice
Fixed — update to the latest version. The editor tab used to create its audio device in a suspended state and never wake it, so the first sound was scheduled silently and arrived late, and everything queued behind it fired at once.
✉ SUPPORT

Questions, bug reports and feature requests go through the Support link on the Fab listing — that reaches me directly, and I answer.

▶ TRY IT FREEno install, no account ★ GET THE PLUGINon Fab — the full Unreal version