*~SCIFI SHOT FORGE~*
Friedlander Blast + N-Wave Crack_
*** FRIEDLANDER MUZZLE BLAST *** N-WAVE BALLISTIC CRACK *** Hacihabiboglu 2017 *** Beck 2011 *** pygunshot ***
SINGLE
BURST
AUTO
RPM
600 RPM
Burst
2
3
5
Variation
10%
— PRESET —
SAVE
DEL
TRANSIENT
ENERGY
SUBS
MECHS
VERB
MIX
GENERATE
▶ TEST
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MIXDOWN
SHOTS
SHOTS + LAYERS
x1
x5
x10
x20
x30
x50
ZIP
FILES
RANDOMIZE
RANDOMIZE ALL
RAND
SOLO
MUTE
100%
PFFF
Pressure front wall — squared bipolar shockwave
Level
50%
Width
3ms
Neg
70%
Edge
30%
Clip
80%
Delay
0ms
FFFF
Gas blowout — gated noise following the pressure front
Level
40%
Length
4ms
Tone
40%
Gate
80%
Chain
70%
Delay
0ms
BLAST
Friedlander muzzle pressure wave
Caliber
40%
Propellant
60%
Saturation
40%
Neg Phase
80%
Exaggerate
0%
Tau Mult
1.0x
CRACK
N-wave ballistic shockwave
SUPERSONIC
Velocity
380 m/s
Miss Dist
5m
Level
70%
Offset
1ms
POP2
v6 projectile release pop — bipolar gas burst
Power
80%
Freq
90Hz
Length
4ms
Delay
0ms
Level
0%
CRACK2
v6 N-wave spike + swept LP noise burst
Power
75%
Tone
60%
Length
5ms
Delay
0ms
Level
0%
WHOOSH
Gas exit turbulence — muzzle "SHHH"
Build
8ms
Tail
4ms
Tone
50%
Drive
50%
Delay
0ms
Level
30%
WOOSH2
v6 projectile air displacement — pass-by whoosh
Level
50%
Length
25ms
Tone
50%
Delay
0ms
Mix
0%
SIZZLE2
v6 HP noise burst — high fire hiss
Level
0%
Freq
10000Hz
Length
15ms
Delay
1ms
AIR
Negative phase backflow — smooth turbulent "fft"
Onset
3ms
Length
8ms
Tone
50%
Level
25%
RAND
SOLO
MUTE
100%
CHARGE
Pre-fire riser — detuned pair pulsing upward INTO the hit; shifts the shot later, attack_ms lands in the manifest
Length
90ms
From
160Hz
To
2600Hz
Detune
45%
Pulse
40%
Gap
18ms
Level
26%
SUCK
Air intake — reverse whoosh pulled INTO the hit; rarefaction before the pop
Length
120ms
Tone
1200Hz
Rise
60%
Level
0%
VACUUM
The hole — right after the hit the whole mix ducks and lowpasses, then blooms back. Nature cutting the audio.
Depth
55%
Hold
8ms
Length
140ms
Floor
900Hz
DUCK
Transient priority — energy bed drops the instant the hit lands, blooms back after. The snap always wins.
Amt
10dB
Release
80ms
COOLDOWN
Heat management — falling whine + contraction ticks after the discharge
From
1800Hz
To
380Hz
Length
320ms
Ticks
5
Delay
40ms
Level
40%
BEAM
Ring-mod hum with vibrato — the energy discharge hanging after the shot
F1
220Hz
F2
470Hz
Vib
7Hz
VibAmt
35%
Length
220ms
Level
30%
ARC
Tesla discharge — discrete electric cracks around the shot
Hits
7
Length
110ms
Tone
2200Hz
Level
35%
GOO
Bio-plasma blorp — formant filters wobbling over a saturated drone
Freq
110Hz
Wob
4.5Hz
Wet
65%
Length
200ms
Delay
0ms
Level
0%
ICE
Cryo shatter — glassy inharmonic partials, detune shimmer
Freq
2600Hz
Shimmer
40%
Length
240ms
Level
0%
RAND
SOLO
MUTE
100%
LFE
Bipolar Friedlander sub-pulse — positive + rarefaction
Freq
40Hz
Length
5ms
Drive
60%
Level
35%
SUB
Friedlander slow-decay — bipolar LP (DC-blocked)
Tau Mult
14x
Cutoff
100Hz
Level
40%
Delay
2ms
SUB2
v6 freq-sweep sine chest punch
Level
0%
Freq
55Hz
Length
30ms
Delay
0ms
BODY
Impulse-excited chamber resonance + Brownian noise
Freq
60Hz
Length
40ms
Delay
0ms
Level
45%
Noise
30%
EQ Freq
100Hz
EQ Gain
50%
THWOMP
Sci-fi dive — long pitch fall into the floor, the SHHRVUMP under the bang
From
180Hz
To
38Hz
Length
260ms
Girth
45%
Delay
0ms
Level
40%
WOBBLE
LFO sub — pitch + amp wobbling low drone, reactor core energy
Freq
52Hz
Rate
6Hz
Depth
60%
Length
320ms
Delay
0ms
Level
0%
PUNCH
Sub-sub kick — fast sine dive under the tonal subs, pure low-end weight
Drop
600Hz
Floor
48Hz
Length
55ms
Click
35%
Delay
0ms
Level
55%
RAND
SOLO
MUTE
100%
TINK
Firing pin strike — inharmonic modal synthesis
Freq
3200Hz
Decay
3ms
Bright
60%
Click
70%
Delay
0ms
Level
15%
SHHK
BCG rail scrape — resonant modes + stick-slip friction
Freq
1200Hz
Length
6ms
Rough
65%
Bite
55%
Delay
1ms
Level
20%
CHUK
Casing pop — gas release + ejection scrape
Freq
220Hz
Length
18ms
Scrape
55%
Ring
45%
Delay
4ms
Level
30%
SHING
Casing ejection — clattery multi-impact metallic burst
Freq
1800Hz
Decay
12ms
Shimmer
50%
Bite
65%
Delay
12ms
Level
12%
MECH2
v6 bolt carrier recoil — impact + scrape + spring
Level
0%
Freq
3500Hz
Tone
50%
Delay
8ms
RECV
Receiver body resonance — steel housing modal ring
Level
0%
Freq
350Hz
Mass
60%
Length
25ms
Delay
3ms
Damp
40%
BSLAP
Buffer tube slam — bolt rear impact thud
Level
0%
Freq
120Hz
Weight
70%
Delay
12ms
RATTLE
Action rattle — loose parts clatter from bolt travel
Level
0%
Freq
2000Hz
Density
50%
Length
20ms
Delay
5ms
Spread
60%
RAND
SOLO
MUTE
100%
REFL
Ground reflection — Maher 2007
Delay
8ms
Decay
55%
Cutoff
3000Hz
Level
35%
ROOM
Early reflections — confined space pressure slam
Size
8ms
Density
4
Decay
55%
Cutoff
6000Hz
Delay
0ms
Level
40%
TAIL
Distant acoustic decay — dry shot excited IR (shot-forge v6)
Length
300ms
Tone
40%
Delay
2ms
Level
30%
PING
Echo repeats — pew…pew…pew canyon, each repeat darker
Time
130ms
FB
45%
Cut
3000Hz
Level
0%
WARP
Modulated comb smear — space that isn't real
Rate
2.5Hz
Depth
45%
FB
60%
Length
450ms
Level
0%
REZO
Resonator bank — four ringing inharmonic bands, electronic tank verb
Freq
420Hz
Ring
55%
Spread
50%
Level
0%
SECTION MIX
TRANSIENT
S
M
Vol
100%
ENERGY
S
M
Vol
100%
SUBS
S
M
Vol
100%
MECHS
S
M
Vol
100%
VERB
S
M
Vol
100%
OUTPUT
MIC
Mic saturation — Hacihabiboglu 2017
Clip
40%
Pos Ceil
80%
Neg Floor
80%
FLANGE
Jet-swoosh comb sweep — width and colour over the whole weapon
Rate
1.2Hz
Depth
60%
FB
40%
Mix
45%
PHASER
Four sweeping allpass notches — the classic energy-weapon smear
Rate
0.8Hz
Depth
65%
FB
35%
Mix
50%
FSHIFT
Frequency shifter at 50% wet — inharmonic detune, subtle future
Shift
60Hz
Mix
50%
OUT
Fade in only ramps pre-onset floor — it can never touch the attack
Level
85%
Fade In
0.3ms
Fade Out
20ms
WAVEFORM
Ready
SCIFI SHOT FORGE — BLAST + CRACK