ZAP
Karplus-Strong plucked wire — the Star Wars guy-wire blaster
PEW
Classic laser — exponential pitch dive, sine→buzz morph
CRACK
Discharge snap — resonant LP dive over noise, plasma bark
ZORP
FM hit — falling modulator pitch, ripping metallic zap
SIZZLE
Plasma crackle — random micro-arcs, high frying static
NOISE
GB noise channel — LFSR burst, Metal morphs to the short ringy register
CHARGE
Pre-fire riser — pitch + noise swell INTO the shot; shifts the hit later
BEAM
Ring-mod hum — Star Trek phaser family, the ZZZZ after the hit
ARC
Tesla discharge — discrete electric cracks, Jacob's ladder
GOO
Bio-plasma blorp — formant filters wobbling over a saturated drone
ICE
Cryo shatter — glassy inharmonic partials with detune shimmer
ARP
Arpeggio chirp — square wave stepping a chord, item-get energy
THWOMP
Diving boom — long pitch fall into the floor, the SHHRVUMP
WOBBLE
LFO sub — pitch + amp wobbling low drone, dubby energy core
PULSE
Gated sub — reactor stutter, UNF UNF UNF
SERVO
Actuator whine — gliding motor, the weapon re-arming itself
VENT
Gas purge — pressurised hiss dump after the shot
CLUNK
Heavy bolt — modal impact, oversized sci-fi action cycling
COIL
Ring-modded zing — alien metal, capacitor bank complaining
ROOM
Early reflections — hangar slapback off the direct sound
PING
Echo repeats — pew…pew…pew canyon delay
WARP
Modulated smear — detuned comb tail, space that isn't real
TAIL
Dark wash — darkening LP decay excited by the shot
SECTION MIX
MASTER FX
FLANGE
Jet-swoosh comb sweep over the whole weapon
DRIVE
Waveshaper — overdriven emitter, angry plasma
CRUSH
Bitcrusher — retro console weapon, aliasing as a feature
CLIP
Asymmetric saturation — the mic didn't survive the discharge
OUT
Fade in only ramps pre-onset floor — it can never touch the attack